Mandala BAll VR

Concept

Mandala Ball is a VR neurofeedback game designed to help pediatric ADHD patients control their ADHD symptoms.  Mandala Ball is built around the idea of the “Mind has Power”.  By giving the player the impression they have “telekinetic” powers, and tying the use of these powers to control of ADHD, we ensure that our game is an empowering experience for ADHD control training.

We built a Unity-based app intended for use on the Oculus Quest.  This demo is built around a single session based on the Living Room scenario of our design concept.  It contains the following prototype features:

‍Hand-tracking using the Microsoft Mixed Reality Toolkit.  We used this hand-tracking to give the player the impression of having telekinesis by being able to manipulate objects from a distance.

Prototype Version of Mandala Ball Companion
Our prototype of the Mandala ball uses a combination of visual design, Unity animations, and professional-grade voice acting to create a fun, encouraging companion.

Prototype Session:
 Our prototype session shows both the Relax and Selective Attention components of our proposed session design.  The Relax component is demonstrated via a scripted concentration activity in which the Mandala Ball responds as if the player was concentrating in the manner needed for ADHD neurofeedback therapy.  The Selection Attention component is demonstrated by a “Simon Says”-style game that the player can play via hand-tracking-based object manipulation.  While EEG-based input is not live in this particular demo, these activities convey the look and feel of the sessions we would develop in a full version of Mandala Ball.

https://devpost.com/software/mandala-ball

YEAR

2020

CLIENT

Virtual Medicine Conference 2020 Online Hackathon

AppliedVR

SERVICES

3D Modeling, LEvel Design, 2d DEsign